Junior Technical Artist - Rigging (Contract)

  • San Rafael, CA
  • Contracted
  • Art (Contract)
  • Mid Level

Ascendant Studios is looking for a Junior Technical Artist to join our team in creating an original AAA title. Our ideal candidate has experience creating high quality rigs for anything from props to creatures. They should enjoy collaborating with modelers and animators alike to support the creation of animator friendly rigs. This is a fulltime contract.

This position can be remote or in-person. Our new office, set in an old bank (yes, we kept the vault, aka our game room), has just opened after a 2 year renovation, steps away from shops, restaurants, and San Rafael’s vibrant downtown. 

Founded by industry veterans, Ascendant Studios is a fully independent AAA game studio committed to making richly detailed, visceral, narrative-driven action games of the highest quality that players will never forget. We are currently working on our first title, an imaginative and original new IP, which we have complete ownership and creative control of. 
 

What you'll do:

  • Create efficient, high quality, animator friendly rigs
  • Rig in an animation sharing and re-targeting conducive manner
  • Create and update rigs to stay within performance budgets
  • Work with Modeling, Animation and Art Direction to deliver within project standards
  • Help maintain, and improve, the rigging and animation tool pipelines

Who you are: 

  • Proficient in rigging within Maya
  • A strong understanding of anatomy and form
  • Fundamental knowledge of python and mel scripting

Bonus points: 

  • Prior industry rigging experience
  • Proficient in python scripting
  • Experience authoring and modifying tool scripts in maya
  • Familiarity of rigging for in-game physics
  • Experience in animating and its challenges
  • Knowledge of technical challenges within 3D game engines related to rigging
  • Experience with ART and mGear rigging systems

More About Ascendant:

Located in beautiful San Rafael, California, in the heart of the San Francisco Bay area, Ascendant is founded by Bret Robbins, creative director and visionary behind the original Dead Space, as well as the campaigns for Call of Duty: Modern Warfare III, Advanced Warfare, and WWII. The studio’s leadership has assembled a team of industry veterans with more than 600 combined years of BAFTA and Game of the Year award-winning experience on beloved franchises such as Telltale's The Walking Dead, Marvel’s Spider-Man, Borderlands, The Wolf Among Us, Mafia, Tomb Raider, Gears of War, Metal Gear Solid, The Elder Scrolls, Call of Duty, Dead Space and Bioshock. 

At Ascendant, everyone on our dispersed, 90+ person team is encouraged to contribute ideas to our new IP. We value creativity, inclusivity, equality, collaboration and professionalism, and we are fostering a fun, mature and ego-less studio culture built on a foundation of respect and an earnest top-down belief in a healthy work/life balance. 

We believe that teams with varied backgrounds and life experiences make better games. We are an equal opportunity employer and do not discriminate on the basis of age, disability status, gender expression or identity, marital status, national origin, sexual orientation, race, religion, veteran status, or any other category protected by law. 
 

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